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选择自 CSPRO 的 Blog using System; using System.Drawing; using System.Windows; using System.Windows.Forms; using System.Collections; using System.ComponentModel; using System.Data;
namespace comput { /// <summary> /// 这是一个计算器的简单实现。 /// </summary>
public class Form1 : System.Windows.Forms.Form { #region 控件声明 private System.Windows.Forms.TextBox txtShow; private System.Windows.Forms.GroupBox groupBox1; private System.Windows.Forms.Button btn_rev; private System.Windows.Forms.Button btn_dot; private System.Windows.Forms.Button btn_add; private System.Windows.Forms.Button btn_equ; private System.Windows.Forms.Button btn_sign; private System.Windows.Forms.Button btn_sub; private System.Windows.Forms.Button btn_mul; private System.Windows.Forms.Button btn_0; private System.Windows.Forms.Button btn_3; private System.Windows.Forms.Button btn_2; private System.Windows.Forms.Button btn_1; private System.Windows.Forms.Button btn_6; private System.Windows.Forms.Button btn_5; private System.Windows.Forms.Button btn_4; private System.Windows.Forms.Button btn_sqrt; private System.Windows.Forms.Button btn_div; private System.Windows.Forms.Button btn_7; private System.Windows.Forms.Button btn_8; private System.Windows.Forms.Button btn_9; private System.Windows.Forms.MainMenu mainMenu1; private System.Windows.Forms.MenuItem menuItem1; private System.Windows.Forms.Button btn_sqr; private System.Windows.Forms.MenuItem menuItem2; private System.Windows.Forms.MenuItem menuItem3; private System.Windows.Forms.MenuItem menuItem4; private System.Windows.Forms.MenuItem menuItem5; private System.Windows.Forms.MenuItem menuItem6; private System.Windows.Forms.Button c; private System.Windows.Forms.Button ce; private System.Windows.Forms.MenuItem menuItem8; private System.Windows.Forms.MenuItem menuItem9; private System.Windows.Forms.MenuItem menuItem10; /// <summary> /// 必需的设计器变量。 /// </summary> private System.ComponentModel.Container components = null; public Form1() { // // Windows 窗体设计器支持所必需的 // InitializeComponent();
// // TODO: 在 InitializeComponent 调用后添加任何构造函数代码 // }
/// <summary> /// 清理所有正在使用的资源。 /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } #endregion
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